Then write a new line at the bottom of called ActiveMod*, replacing the * with whatever number comes after your previous ActiveMod line - in this case, 2. If you want to add more mods, you'll have to increment ActiveModCount up by 1 for each mod you use. It should work as normally now - or at least, it did for me. Save the file and run SonicGenerations.fxpipeline. UnleashedProjectMod=UnleashedProjectMod\mod.ini UnleashedFxPipelineShaders=UnleashedFxPipelineShaders\mod.ini Assuming you're running only UnleashedFxPipelineShaders and UnleashedProjectMod, retype it so it looks like this: Now double-click it and it should open in a text editor. Go into your mods folder and rename modsDB.in~ to modsDB.ini. After you've done this, close out of SonicGMI and don't run it again, otherwise it might undo the next steps by overwriting the configuration. First of all, make sure you've already created SonicGenerations.fxpipeline through SonicGMI. Sorry for all these consecutive posts, but I figured out specifically how to fix it.